![]() If this parameter is NULL, the depth-stencil view is not bound. Pointer to a ID3D11DepthStencilView that represents the depth-stencil view to bind to the device. If this parameter is NULL and NumRTVs is 0, no render targets are bound. Pointer to an array of ID3D11RenderTargetViews that represent the render targets to bind to the device. If you set NumRTVs to D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL (0xffffffff), this method does not modify the currently bound render-target views (RTVs) and also does not modify depth-stencil view (DSV). If this parameter is nonzero, the number of entries in the array to which ppRenderTargetViews points must equal the number in this parameter. ![]() Number of render targets to bind (ranges between 0 and D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT). ID3D11UnorderedAccessView * const *ppUnorderedAccessViews, ID3D11DepthStencilView *pDepthStencilView, ID3D11RenderTargetView * const *ppRenderTargetViews, Syntax void OMSetRenderTargetsAndUnorderedAccessViews( Binds resources to the output-merger stage.
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